Else/Where Mapping. New Cartographies of Networks and Territories

ELSE/WHERE: MAPPING explores the importance of maps as aids to navigation, understanding, and cultural representation. Traditionally written by history’s victors, maps are gaining new currency in our information-saturated age as a means of making arguments and processes visible. Mapping technologies today are as diverse as the agendas driving them: the human body is mapped with 3-D software, buildings are mapped with lasers, and cities are mapped by satellite. ELSE/WHERE: MAPPING proposes—by visual example and written analysis—that mapmaking is a fundamental design process, one that shapes the physical and conceptual dimensions of contemporary multicultural society. ELSE/WHERE: MAPPING is the second installment in an international visual/verbal collaboration focusing on the design implications of new technologies. It follows the award-winning book IF/THEN: PLAY, published in 1999, and is designed by Amsterdam studio Mevis + van Deursen.

Text: Abrams Janet, Hall Peter. pp. 320; 252 COL e 16 BW ills.; paperback. Publisher: University of Minnesota Press, Minneapolis, 2006.

ISBN: 9780972969628| 0972969624

ID: 11676

Product Description

ELSE/WHERE: MAPPING explores the importance of maps as aids to navigation, understanding, and cultural representation. Traditionally written by history’s victors, maps are gaining new currency in our information-saturated age as a means of making arguments and processes visible. Mapping technologies today are as diverse as the agendas driving them: the human body is mapped with 3-D software, buildings are mapped with lasers, and cities are mapped by satellite. ELSE/WHERE: MAPPING proposes—by visual example and written analysis—that mapmaking is a fundamental design process, one that shapes the physical and conceptual dimensions of contemporary multicultural society. ELSE/WHERE: MAPPING is the second installment in an international visual/verbal collaboration focusing on the design implications of new technologies. It follows the award-winning book IF/THEN: PLAY, published in 1999, and is designed by Amsterdam studio Mevis + van Deursen.

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